Mixed Reel – TV, Game Cinematics, Motion Graphics

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The above reel includes many of my works from 1998 to 2004. Some of them were executed in 3ds Max, some in Maya. After-Effects was mainly used for compositing. My role in the shots include :

  • modeling
  • texturing
  • rigging
  • animation
  • lighting / shading
  • particle dynamics, soft & hard-body dynamics,┬ásimulations
  • framing/compositing
  • crowd simulation
  • scripting
  • R & D
  • Team Lead
  • Project management
  • Mentoring
  • Recruiting