Megalodon (2003 – 2004)
images (c) CA Scanline Production (Munich, Germany), ActionConcept, RTL. IMDB Link
I worked on this project as a Simulation/VFX artist with CA Scanline Production GmbH, Munich, Germany. My main role in the project involved Rigging/Skinning and working on techniques for muscle simulation and secondary skin movements.
I also worked on some particle simulations using Thinking Particles, an underwater environment modeling, and some character animation shots involving the shark.
Shots from this film are not included in my showreel, but can be viewed at http://www.scanlinevfx.com/muc/en/reels-haialarm.html
VFX Film Reel (Before and Upto 2003)
The shots in the above VFX reel (upto 2003) use both 3ds Max and Maya. My role in the shots include :
- shoot supervision
- particle dynamics, soft & hard-body dynamics, simulations
- morphing (ER)
- Team Lead
- Project management
Some chandelier breaking dynamics for some film long back
Role : Technical direction, mentoring